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In addition to the expanded cosmic environment of Beyond and the variety of new features, Hello Games also announced the No Man's Sky Beyond update, which was released on August 9, 2019.[308] This update serves as a free upgrade for existing players on PlayStation 4, Xbox One and Windows PC and includes new randomized galactic content, new weapons and new exploration mods, the VR Space Dock expansion, the ability to upgrade your ships without having to purchase a new one, a new interface and a new under-the-hood graphics-enhancing system called the Procedural Tech Upgrade. The update also added various quality of life features, such as the ability to display planets as circles when viewing them from space, an improved camera system, the ability to use a rocket booster to jump between planets, the ability to jump through rings of a planetary system to connect the dots between two planets, the ability to use starships to mine resources, the ability to browse the galaxy with a ship, and the ability to inspect ships and planets from the surface of the planet to view the minerals they contain.[309][310]
Following the update, Hello Games announced the No Man's Sky Supernova update on August 20, 2019, bringing the in-game universe closer to the fictional No Man's Sky universe, including new solar systems, new planets, new lifeforms, a new wormhole system, and a new weapon system.[311] This update would bring No Man's Sky to a point where it is similar to the fictional universe portrayed in the original game's trailer, which was released in August 2016.[312] According to Hello Games, the update was partly inspired by the player feedback they received from Beyond and the changes implemented in that update, with the hope of bringing the game even closer to their original vision for the game.[313] The Supernova update was released for free on August 23, 2019.[314][315]
New features added to No Man's Sky in subsequent updates were informed by Murray's experiences from the development of the game, including the time he spent playing the original Super Mario Bros. 2 as a child.[315] For the playerbase to buy a large amount of in-game currency, it was important for Murray to know how much he would need to spend to do that.
Hello Games stated in an interview that they had started making No Man's Sky in 2011 in response to a 2009 game jam.[308] Hello Games' first experimental version of No Man's Sky was a browser game, and it was not until they started building out a playable version of it in early 2013 that the team began to think of bringing it to consoles.[309] During the development of No Man's Sky, Murray said that their goal was to make the game appealing to a broad range of players with no negative impact on its playerbase.[310] Hello Games has striven to keep this goal by doing things like adding the ability to replay earlier content on any planet to help players explore the game without feeling like they are missing out on anything.[311] 827ec27edc