NFS The Run Loading Problem Solver Crack [WORK]
Download ===> https://tiurll.com/2tgIQn
i go to play some NFSU2, see that there is no 720p or 1080p or other 16:9 resolution in the menue, i download and install universal widescreen patcher and make the game run at 1080p, but now sometimes it hangs on the loadingscreens and loads forever with the only way out beeing to force quit the game and loose all progress since i last saved. i have tried finding the official 1.2 patch but cant find the one from EA and only random file sharing sites with the patch, i have tried a few of those and a few different no-CD cracks too, also you need a cracked SPEED.EXE to do the widescreen patch in the first place, but nothing has helped. its always goten stuck after a while. if anyone knows where to find the official 1.2 patch or knows of another way then universal widescreen patcher to make it run at 1080p or 720p that would be awesome because without the widescreen patch it seems to be fine... if you have had this issue please tell me how to fix it
Maybe its the fact that its cracked. Because of that, the patcher will most likely not work. I would just get a usb cd drive and put it far away so the noise doesn't bother you. Here's the closest to official link you'll find for the patch: -for-Speed-Underground-2-v1-2-patch/3000-7513_4-10371406.html
ok well it has to be cracked for universal widescreen patcher to work. maybe if i reinstall it clean, run the 1.2 patch, find a no CD cracked SPEED.EXE for the 1.2 patch and then run the widescreen patch. might work idk. thanks for the help tho
At first i found this topic on reddit, it says that problem may caused with mixing EU and US versions of game (some patches or cracks ). So the speed2.exe try to loading cars that not exists it your version of game.
These console games ported to work on a pc is just a wast of time. The keyboard does not work with a Logitech G25 or G27 connected. So now you expect me to drive with a keyboard when I have the best steering available! Crap game! Another lesson that I should rather download cracked games and only when satisfied that it works will I consider paying for one.. oh and I had to download 300MB before it works! WTF R350. for the game. 300BM @ R2.00 per MB=R950.00 to play one of the most retarded games ever! Stick it where the sun-dont-shine!
hi, i have another problem on NFS THE RUN on PS3. My problem is : in a race the car that i drive decide that he dont want to shift a gear up,my car also go on lower gear but never go higher, AND IT IS AUTOMATIC. Il try all that i can do but that doesnt work CAN SOMEONE HELP ME
Install the game, if you're facing this problem then the Known possible work-around thus far. (These are not step by step, but just try either one, or a combinations of them) 1) After installation, reinstall PhysX, removed your old drivers profile from My Documents 2) Run everything on DEFAULT, no change and no touching on graphic settings. 3) You could possibly \"test-out\" a similar aspect ratio to your native monitor resolution. However, after setting it, save the driver's profile (in-game), Quit the game and re-run, hit Career and DO NOT TOUCH graphic settings. 4) Change the CONTROLLERS, choose the preset number that suit the CONTROLLER DEVICE that you're using. 5) Turning off SLI and Xfire is said to give better FPS. 6) Cut and copy the driver's profile and configuration file to your desktop. Technically it means delete and reset. Re-run and re-config until u can run it. 7) Graphic settings that known to be working - Medium or MAX on all settings. For some, selecting the suitable V-Sync seems to do the trick.
Problem #9. Black screen problem Need for speed shift startup Solution #1 : Try running NFS Shift on windows 98 compatibility mode, this should make the game work. If you feel like you've lost some frames/sec with this method then try to update your graphics card drivers and if that doesnt boost the game performance, post your system specs on the comment box below along with w/e drivers or service packs your OS is using to run the game. Solution #2 : use the anti-Blackscreen NFS Shift config file and methods here -fix-for-nfs-shift-black-screen.html
All these solutions could not work for me. The issue was, I have accidently uninstall IIS from control panel even it was install and showing me. but was removed from control panel. I reinstall IIS latest version and able to fixed the problem. This might help for others.
I'm performing 3-d static analysis with imported temperature field and fracture tool (arbitrary crack), 3mln nodes and some contact in the analisys, using PCG solver with gpu accelatetion.To solve one step it takes around 5 min and \"writing results file\" between steps takes 2-3h. i'm clueless why it happens, my cpus are running 100% and there is no read or write activity on my ssd drive.Do you have any idea what's wrong
Watch out as not all SSD drives are created equally. Some of the \"consumer\" level SSDs perform very well when there is one process writing/reading to the drive. But not when there are multiple processes trying to read/write concurrently. And distributed parallel solving means that if run on N cpu cores there are N solver processes usually all trying to read/write at the same time. You may want to search for any publised tests of the concurrent process read/write tests of the specific SSD on your system. Or ask your IT departments hardware people if you happen to work at a company/university that has a IT department. Or test it your self by solving a medium sized model with 1 cpu core, then 2, then 4 up to the limits of your system.
Hello, I did this whole tutorial, including the single core affinity thingy and the game works fine except that when i start a race, the colors are not really normal, all yellow red green bluey. Does anybody here know what the problem isthanks in advance
This is the first tutorial in the \"Livermore Computing Getting Started\" workshop. It is intended to provide only a brief overview of the extensive and broad topic of Parallel Computing, as a lead-in for the tutorials that follow it. As such, it covers just the very basics of parallel computing, and is intended for someone who is just becoming acquainted with the subject and who is planning to attend one or more of the other tutorials in this workshop. It is not intended to cover Parallel Programming in depth, as this would require significantly more time. The tutorial begins with a discussion on parallel computing - what it is and how it's used, followed by a discussion on concepts and terminology associated with parallel computing. The topics of parallel memory architectures and programming models are then explored. These topics are followed by a series of practical discussions on a number of the complex issues related to designing and running parallel programs. The tutorial concludes with several examples of how to parallelize several simple problems. References are included for further self-study.
In this approach, the focus is on the computation that is to be performed rather than on the data manipulated by the computation. The problem is decomposed according to the work that must be done. Each task then performs a portion of the overall work.
However, if your hashlist contains millions of salts we have to run a kernel for each salt. If you want to check for empty passwords for that many salts you will have a very long initialization/startup time by running hashcat. To work around this problem there is a parameter called \"--weak-hash-threshold\". With it you can set a maximum number of salts for which weak hashes should be checked on start. The default is set to 100, that means if you use a hashlist with 101 unique salts it will not try to do a weak-hash check at all. Note we are talking about unique salts not unique hashes. Cracking unsalted hashes results in 1 unique salt (an empty one). That means if you set it to 0 you are disabling it completely, also for the unsalted hashes.
This mode is simply a brute force attack with a big-enough mask to create enough workload for your GPUs against a single hash of a single hash-type. It just generates a random, uncrackable hash for you on-the-fly of a specific hash-type. So this is basically the same as running:
However, don't worry about it. With hashcat we workaround this problem by using an amplifier. For example if we add a rulset of 5000 rules we reuse the same wordlist segment 5000 times, effectively reducing the copy-buffer overhead of 15% with x1 to 15%/5000 which is nearly nothing. So if your amplifier is big enough, don't worry about PCI-E speed.
The problem with ASIC is that they are, by definition, application-specific. Bitcoin ASIC will only work for bitcoin, and nothing else. Well, you could attempt to use them for password cracking, but you would only be able to crack passwords that were exactly 80 characters long and hashed as double SHA256. So, virtually worthless for anything but bitcoin.
That is because hashcat legacy does not sort out double hashes of the input hashlist. If you have multiple times the same hash in your hashlist it will always crack only the first. This means, even if you use --remove, it's possible that you end up with a hashlist that contains a cracked hash. To avoid such problems make sure you remove duplicate hashes from your hashlist before your run it with hashcat legacy. 153554b96e
https://www.cissbigdata.org/group/trial-group/discussion/b6b205a9-4c64-4203-824e-c03190b5bafe